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Rev Chgset Date Author Log Message
(edit) @2883 [2883] 3 years max allow usage of the 4. entry in Vector3::mData. This can be used to move …
(edit) @2878 [2878] 3 years max fixed cmake syntax
(edit) @2866 [2866] 3 years max optimization: according to Intel div_ss ist faster then div_ps
(edit) @2865 [2865] 3 years max optimization
(edit) @2864 [2864] 3 years max get rid of the compiler-warning "DCOLLIDE_USE_SSE not found" if not …
(edit) @2858 [2858] 3 years horst Introduced a CMake Parameter USE_SSE which switches between the different …
(edit) @2857 [2857] 3 years horst According to the MSVC help we have to compiler/linker flags which …
(edit) @2856 [2856] 3 years max BUGFIX: _mm_hadd4_ps delivered wrong results. added a sse2-version of …
(edit) @2854 [2854] 3 years max added also a sse2-enabled version of length (from 149 cycles/call …
(edit) @2853 [2853] 3 years horst Added corrected determination of the SSE2 define for ICC and MSVC, but …
(edit) @2852 [2852] 3 years horst - Added better optimization flags for MSVC and ICC under Windows (incl. …
(edit) @2850 [2850] 3 years max BUGFIX: also add 4. column of the matrix to the returned vector
(edit) @2849 [2849] 3 years max added a sse2-Version of Matrix::transform. Improves performance from 563 …
(edit) @2848 [2848] 3 years max fixed some const-stuff
(edit) @2847 [2847] 3 years max dotProduct: We can not be sure that mData is 16Bit aligned --> we …
(edit) @2846 [2846] 3 years max vector: dotProduct (SSE2-Version) much faster now using correctly aligned …
(edit) @2845 [2845] 3 years horst Going back to direct acces to member variables instead of using getters…
(edit) @2844 [2844] 3 years max added sse2-implementation of dotProduct. If SSE2 is not defined, we …
(edit) @2843 [2843] 3 years max don't use the getters in the dotProduct --> 41 cycles per call CMakeLists: …
(edit) @2842 [2842] 3 years horst Try to avoid dereferencing as bottle neck.
(edit) @2838 [2838] 3 years max make it compile again.
(edit) @2837 [2837] 3 years horst Reworked the Vector class further more. Now we should easily be able to …
(edit) @2823 [2823] 3 years horst corrected line ending CR+LF -> LF
(edit) @2822 [2822] 3 years horst missed one file
(edit) @2821 [2821] 3 years horst Finished the rework of the internal data representation of the Vector …
(edit) @2816 [2816] 3 years horst replaced the last occurencies of the [] operator. everything should …
(edit) @2815 [2815] 3 years gregor replace Vector[012] with Vector.getXYZ() in sphere-triangle, box-sphere …
(edit) @2814 [2814] 3 years horst Adjusted the MAtrix class
(edit) @2812 [2812] 3 years horst Changed the internal data representation of the vector
(edit) @2811 [2811] 3 years horst Created a branch for some optimization testing
(edit) @2281 [2281] 3 years horst Branch isn't needed anymore, the changes are backported to the trunk!
(edit) @2276 [2276] 3 years gregor give the first ball a reasonable weight again
(edit) @2275 [2275] 3 years horst get a better placement of the ball. But still there seems to be a problem …
(edit) @2274 [2274] 3 years horst corrected placement of the second ball
(edit) @2273 [2273] 3 years horst Removed #ifdefs so that ODE integration compiles under Windows. Added a …
(edit) @2272 [2272] 3 years horst Backported the wedge changes
(edit) @2271 [2271] 3 years gregor removed the now useless gravityscene (gravity is in most physics …
(edit) @2270 [2270] 3 years gregor experimenting with some surface properties - all surfaces are now …
(edit) @2269 [2269] 3 years gregor adding a rotated falling box which hits a cushion of the …
(edit) @2268 [2268] 3 years gregor first try on linear velocity-based damping no need to use …
(edit) @2202 [2202] 3 years gregor make "physics stepsize" a member variable of the scenes. Added doc that it …
(edit) @2190 [2190] 3 years gregor use best available sphere-sphere accuracy add a third ball to the scene, …
(edit) @2189 [2189] 3 years gregor empty collision contact group before calling dWorldDestroy in scene …
(edit) @2188 [2188] 3 years gregor empty the collision joint group in each step. This stops the spheres in …
(edit) @2187 [2187] 3 years gregor added Snooker physics testscene Recommendation: start in --pause mode, …
(edit) @2186 [2186] 3 years gregor nullpointer-check and a bugfix for a stupid mistake
(edit) @2185 [2185] 3 years gregor added std::endl to warnings
(edit) @2183 [2183] 3 years gregor implement MyObjectNode::setPhysicsBody refs #247
(edit) @2182 [2182] 3 years gregor remove snookermain.cpp
(edit) @2181 [2181] 3 years gregor added an "advanced" physics testscene -- snooker table and some …
(edit) @2180 [2180] 3 years gregor Physics for the testapp: changed MyObjectNode constructor: physics bodies …
(edit) @2178 [2178] 3 years horst Branching for physics integration
(edit) @2115 [2115] 3 years andi the branch is not needed anymore
(edit) @2092 [2092] 3 years andi unneeded
(edit) @2091 [2091] 3 years andi for the fun of it: removing more code, to make it easier to see what the …
(edit) @2090 [2090] 3 years andi removing even more code now there are only a few lines that are actually …
(edit) @2089 [2089] 3 years andi removing unnecessary code
(edit) @2083 [2083] 3 years andi adding some debugging code
(edit) @2080 [2080] 3 years andi addinyg more movements to the test
(edit) @2079 [2079] 3 years andi re-adding middlephase
(edit) @2078 [2078] 3 years andi adapt the test to our needs
(edit) @2076 [2076] 3 years andi adding some collision flags
(edit) @2074 [2074] 3 years andi removing unneeded code
(edit) @2073 [2073] 3 years andi broadphase debug branch for a crash on windows
(edit) @2070 [2070] 3 years andi removing branch - the bug has been fixed in commits [2067] and [2068]
(edit) @2067 [2067] 3 years andi adding a mutex lock to addValidWorldPositionVertex(). @Oliver: this …
(edit) @2066 [2066] 3 years andi moving code over to the job
(edit) @2065 [2065] 3 years andi another experiment
(edit) @2064 [2064] 3 years andi more code removing
(edit) @2063 [2063] 3 years andi again
(edit) @2062 [2062] 3 years andi again
(edit) @2060 [2060] 3 years andi and again
(edit) @2059 [2059] 3 years andi removing even more code
(edit) @2058 [2058] 3 years andi removing some code
(edit) @2057 [2057] 3 years andi un-simplify narrowphase and remove some hopefully not so important code
(edit) @2055 [2055] 3 years andi reduce the mesh intersection to calls to getWorldPosition()
(edit) @2052 [2052] 3 years andi improve the correctness of the mutex locks
(edit) @2051 [2051] 3 years andi adding some missing mutex locks
(edit) @2050 [2050] 3 years andi removing all narrowphase collisions without at least one shape being a …
(edit) @2049 [2049] 3 years andi 5 boxes seems to be optimal (crash on windows very fast)
(edit) @2048 [2048] 3 years andi simplify the boxes
(edit) @2047 [2047] 3 years andi update
(edit) @2045 [2045] 3 years andi removing another dir
(edit) @2044 [2044] 3 years andi removing more code - the mytest is now able to reproduce the bug
(edit) @2040 [2040] 3 years andi adding a mytest that mirrors the behaviour of the DCollideScene, except …
(edit) @2039 [2039] 3 years andi stripping out some things that will most likely not be used
(edit) @2038 [2038] 3 years andi adding an experimental branch meant for debugging …
(add) @1 [1] 3 years joshua Initial import.
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